Tit-For-Tat

Tit-For-Tat

A concept originating in game theory where a player always repeats back whatever was done to them in the previous turn. This was made most famous in an experiment of the “Prisoner’s Dilemma” game, where the Tit-for-Tat strategy had the highest total reward of thousands of different strategies tested in simulations pitting them with each other.

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